訂製按鍵映射 link
配置項 config.keymap
中包含一個事件名稱與觸發事件的keysym的映射關係。
Note
許多用戶已經學會了Ren’Py的默認按鍵綁定,並希望各遊戲保持一致。
在Ren’Py的keysym系統中,使用字串表示滑鼠按鍵、遊戲手把按鍵和鍵盤按鍵。
滑鼠按鍵的keysym格式是‘mouseup_#’或‘mousedown_#’,其中的 # 符號代表按鍵的編號。Ren’Py假設滑鼠有5個按鍵,其中按鍵1、2、3分別表示左、中、右鍵,按鍵4和5分別表示滾輪的上滑和下滑。例如,“mousedown_1”代表滑鼠左鍵按下,“mouseup_1”表示滑鼠左鍵彈起,“mousedown_4”表示滾輪上滑。
總共有兩種鍵盤的keysym。第一種是字串裡只有一個字元,有某個按鍵被按下時生成。通常用於綁定字母或數字按鍵。典型的keysym包括“a”、“A”和“7”等。
注意這裡的字母對大小寫敏感,“a”與“A”是不同字母。
這種keysym只對能生成文本的事件有用——例如,按鍵釋放時無法匹配到 keyup_a
,因為沒有產生文本。
鍵盤keysym也可以是符號或者功能按鍵。可以是pygame.constants中定義的任意 K_ 形式常量。這種keysym字串類似於 “K_BACKSPACE”、 “K_RETURN”和 “K_TAB”;完整的keysym定義詳見 這裡。
鍵盤和滑鼠keysym可以使用下列前綴,與後面的字元用下劃線分割:
- alt
當alt鍵被同時按下時匹配。不同時按下alt鍵的keysym與不帶前綴的匹配。
- meta
當meta、command或windows鍵被同時按下時匹配。不同時按下那些鍵的keysym與不帶前綴的匹配。
- ctrl
當ctrl鍵被同時按下時匹配。不同時按下ctrl鍵的keysym與不帶前綴的匹配。(ctrl鍵很少用,因為它通常會觸發跳過。)
- osctrl
針對Mac系統的alt鍵,和其他系統的ctrl鍵。
- shift
當shift鍵被同時按下時匹配。
- noshift
當shift鍵沒有被按下時匹配。一個 K_ 形式keysym忽略shift按鍵狀態。
- caps
當Caps Lock鍵處於On狀態時匹配。
- nocaps
當Caps Lock鍵處於Off狀態時匹配。
- num
當Num Lock鍵處於On狀態時匹配。
- nonum
當Num Lock鍵處於Off狀態時匹配。
- repeat
按鍵長按狀態時,則匹配為repeat。不能長按的keysym或者不帶這個前綴的keysym不會匹配到repeat。(滑鼠按鍵無效)
- any
匹配任意按鍵的按下或持續按下狀態。
- keydown
默認情況下,匹配按鍵被按下狀態。
- keyup
匹配按鍵被釋放狀態。
例如,keysym “shift_alt_K_F5”,當shift和alt鍵長按時,再按下F5可以匹配到。
要修改keysym和事件的綁定關係,就需要修改 config.keymap
。下面的腳本將“t”鍵添加到按鍵列表中,作用是dismiss某say語句,並從列表中移除了空格鍵。
init python:
config.keymap['dismiss'].append('K_t')
config.keymap['dismiss'].remove('K_SPACE')
預設的按鍵映射放在renpy/common/00keymap.rpy文件中,下面是8.1.0版本的配置:
config.keymap = dict(
# 除非明確禁用,各處都能使用的綁定快捷鍵。
rollback = [ 'any_K_PAGEUP', 'any_KP_PAGEUP', 'K_AC_BACK', 'mousedown_4' ],
screenshot = [ 'alt_K_s', 'alt_shift_K_s', 'noshift_K_s' ],
toggle_afm = [ ],
toggle_fullscreen = [ 'alt_K_RETURN', 'alt_K_KP_ENTER', 'K_F11', 'noshift_K_f' ],
game_menu = [ 'K_ESCAPE', 'K_MENU', 'K_PAUSE', 'mouseup_3' ],
hide_windows = [ 'mouseup_2', 'noshift_K_h' ],
launch_editor = [ 'shift_K_e' ],
dump_styles = [ ],
reload_game = [ 'alt_K_r', 'shift_K_r' ],
inspector = [ 'alt_K_i', 'shift_K_i' ],
full_inspector = [ 'alt_shift_K_i' ],
developer = [ 'alt_K_d', 'shift_K_d', ],
quit = [ ],
iconify = [ ],
help = [ 'K_F1', 'meta_shift_/' ],
choose_renderer = ['alt_K_g', 'shift_K_g' ],
progress_screen = [ 'alt_shift_K_p', 'meta_shift_K_p', 'K_F2' ],
accessibility = [ 'K_a' ],
# 數據讀取。
self_voicing = [ 'alt_K_v', 'K_v' ],
clipboard_voicing = [ 'alt_shift_K_c', 'shift_K_c' ],
debug_voicing = [ 'alt_shift_K_v', 'meta_shift_K_v' ],
# say相關。
rollforward = [ 'any_K_PAGEDOWN', 'any_KP_PAGEDOWN', 'mousedown_5', ],
dismiss = [ 'K_RETURN', 'K_SPACE', 'K_KP_ENTER', 'K_SELECT', 'mouseup_1' ],
dismiss_unfocused = [ ],
# 暫停。
dismiss_hard_pause = [ ],
# 焦點相關。
focus_left = [ 'any_K_LEFT', 'any_KP_LEFT' ],
focus_right = [ 'any_K_RIGHT', 'any_KP_RIGHT' ],
focus_up = [ 'any_K_UP', 'any_KP_UP' ],
focus_down = [ 'any_K_DOWN', 'any_KP_DOWN' ],
# 按鈕。
button_ignore = [ 'mousedown_1' ],
button_select = [ 'K_RETURN', 'K_KP_ENTER', 'K_SELECT', 'mouseup_1', ],
button_alternate = [ 'mouseup_3' ],
button_alternate_ignore = [ 'mousedown_3' ],
# 輸入。
input_backspace = [ 'any_K_BACKSPACE' ],
input_enter = [ 'K_RETURN', 'K_KP_ENTER' ],
input_next_line = [ 'shift_K_RETURN', 'shift_K_KP_ENTER' ],
input_left = [ 'any_K_LEFT', 'any_KP_LEFT' ],
input_right = [ 'any_K_RIGHT', 'any_KP_RIGHT' ],
input_up = [ 'any_K_UP', 'any_KP_UP' ],
input_down = [ 'any_K_DOWN', 'any_KP_DOWN' ],
input_delete = [ 'any_K_DELETE', 'any_KP_DELETE' ],
input_home = [ 'K_HOME', 'KP_HOME', 'meta_K_LEFT' ],
input_end = [ 'K_END', 'KP_END', 'meta_K_RIGHT' ],
input_copy = [ 'ctrl_noshift_K_INSERT', 'ctrl_noshift_K_c', 'meta_noshift_K_c' ],
input_paste = [ 'shift_K_INSERT', 'ctrl_noshift_K_v', 'meta_noshift_K_v' ],
input_jump_word_left = [ 'osctrl_K_LEFT', 'osctrl_KP_LEFT' ],
input_jump_word_right = [ 'osctrl_K_RIGHT', 'osctrl_KP_RIGHT' ],
input_delete_word = [ 'osctrl_K_BACKSPACE' ],
input_delete_full = [ 'meta_K_BACKSPACE' ],
# 視口。
viewport_leftarrow = [ 'any_K_LEFT', 'any_KP_LEFT' ],
viewport_rightarrow = [ 'any_K_RIGHT', 'any_KP_RIGHT' ],
viewport_uparrow = [ 'any_K_UP', 'any_KP_UP' ],
viewport_downarrow = [ 'any_K_DOWN', 'any_KP_DOWN' ],
viewport_wheelup = [ 'mousedown_4' ],
viewport_wheeldown = [ 'mousedown_5' ],
viewport_drag_start = [ 'mousedown_1' ],
viewport_drag_end = [ 'mouseup_1' ],
viewport_pageup = [ 'any_K_PAGEUP', 'any_KP_PAGEUP'],
viewport_pagedown = [ 'any_K_PAGEDOWN', 'any_KP_PAGEDOWN' ],
# 這些按鍵控制跳過。
skip = [ 'K_LCTRL', 'K_RCTRL' ],
stop_skipping = [ ],
toggle_skip = [ 'K_TAB' ],
fast_skip = [ '>', 'shift_K_PERIOD' ],
# Bar。
bar_activate = [ 'mousedown_1', 'K_RETURN', 'K_KP_ENTER', 'K_SELECT' ],
bar_deactivate = [ 'mouseup_1', 'K_RETURN', 'K_KP_ENTER', 'K_SELECT' ],
bar_left = [ 'any_K_LEFT', 'any_KP_LEFT' ],
bar_right = [ 'any_K_RIGHT', 'any_KP_RIGHT' ],
bar_up = [ 'any_K_UP', 'any_KP_UP' ],
bar_down = [ 'any_K_DOWN', 'any_KP_DOWN' ],
# 刪除存檔。
save_delete = [ 'K_DELETE', 'KP_DELETE' ],
# 可拖拽組件。
drag_activate = [ 'mousedown_1' ],
drag_deactivate = [ 'mouseup_1' ],
# 除錯控制台。
console = [ 'shift_K_o', 'alt_shift_K_o' ],
console_older = [ 'any_K_UP', 'any_KP_UP' ],
console_newer = [ 'any_K_DOWN', 'any_KP_DOWN' ],
# 編導器
director = [ 'noshift_K_d' ],
# 忽略(保持後向相容)。
toggle_music = [ ],
viewport_up = [ ],
viewport_down = [ ],
# Profile命令。
performance = [ 'K_F3' ],
image_load_log = [ 'K_F4' ],
profile_once = [ 'K_F8' ],
memory_profile = [ 'K_F7' ],
)
手把的綁定工作會有一點不同。手把綁定會將一個事件映射為一個或多個Ren’Py事件名。預設的手把綁定設置如下:
config.pad_bindings = {
"pad_leftshoulder_press" : [ "rollback", ],
"pad_lefttrigger_pos" : [ "rollback", ],
"pad_back_press" : [ "rollback", ],
"repeat_pad_leftshoulder_press" : [ "rollback", ],
"repeat_pad_lefttrigger_pos" : [ "rollback", ],
"repeat_pad_back_press" : [ "rollback", ],
"pad_guide_press" : [ "game_menu", ],
"pad_start_press" : [ "game_menu", ],
"pad_y_press" : [ "hide_windows", ],
"pad_rightshoulder_press" : [ "rollforward", ],
"repeat_pad_rightshoulder_press" : [ "rollforward", ],
"pad_righttrigger_pos" : [ "dismiss", "button_select", "bar_activate", "bar_deactivate" ],
"pad_a_press" : [ "dismiss", "button_select", "bar_activate", "bar_deactivate"],
"pad_b_press" : [ "button_alternate" ],
"pad_dpleft_press" : [ "focus_left", "bar_left", "viewport_leftarrow" ],
"pad_leftx_neg" : [ "focus_left", "bar_left", "viewport_leftarrow" ],
"pad_rightx_neg" : [ "focus_left", "bar_left", "viewport_leftarrow" ],
"pad_dpright_press" : [ "focus_right", "bar_right", "viewport_rightarrow" ],
"pad_leftx_pos" : [ "focus_right", "bar_right", "viewport_rightarrow" ],
"pad_rightx_pos" : [ "focus_right", "bar_right", "viewport_rightarrow" ],
"pad_dpup_press" : [ "focus_up", "bar_up", "viewport_uparrow" ],
"pad_lefty_neg" : [ "focus_up", "bar_up", "viewport_uparrow" ],
"pad_righty_neg" : [ "focus_up", "bar_up", "viewport_uparrow" ],
"pad_dpdown_press" : [ "focus_down", "bar_down", "viewport_downarrow" ],
"pad_lefty_pos" : [ "focus_down", "bar_down", "viewport_downarrow" ],
"pad_righty_pos" : [ "focus_down", "bar_down", "viewport_downarrow" ],
"repeat_pad_dpleft_press" : [ "focus_left", "bar_left", "viewport_leftarrow" ],
"repeat_pad_leftx_neg" : [ "focus_left", "bar_left", "viewport_leftarrow" ],
"repeat_pad_rightx_neg" : [ "focus_left", "bar_left", "viewport_leftarrow" ],
"repeat_pad_dpright_press" : [ "focus_right", "bar_right", "viewport_rightarrow" ],
"repeat_pad_leftx_pos" : [ "focus_right", "bar_right", "viewport_rightarrow" ],
"repeat_pad_rightx_pos" : [ "focus_right", "bar_right", "viewport_rightarrow" ],
"repeat_pad_dpup_press" : [ "focus_up", "bar_up", "viewport_uparrow" ],
"repeat_pad_lefty_neg" : [ "focus_up", "bar_up", "viewport_uparrow" ],
"repeat_pad_righty_neg" : [ "focus_up", "bar_up", "viewport_uparrow" ],
"repeat_pad_dpdown_press" : [ "focus_down", "bar_down", "viewport_downarrow" ],
"repeat_pad_lefty_pos" : [ "focus_down", "bar_down", "viewport_downarrow" ],
"repeat_pad_righty_pos" : [ "focus_down", "bar_down", "viewport_downarrow" ],
}
手把按鍵的事件名格式是“pad_*button*_press”和“pad_*button*_release”。 模擬搖杆事件格式是“pad_*axis*_pos”、“pad_*axis*_neg”和“pad_*axis*_zero”。 持續按住某個按鍵時,遊戲手把會生成另一個事件,前綴為“repeat_”。
可以不執行特定初始流程就能使用手把,但預設禁用該項功能。
任天堂Switch的Pro等手把,在電腦上使用時會要求特殊的初始化流程。
控制器黑名單詳見 config.controller_blocklist
。